Origin
About Origin
Origin is building Physical AI for the built world - starting with autonomous robots for Interior Construction. We are building Construction Action Models which allows our modular robots to learn, adapt and work in unstructured construction job site.
Our robots are already deployed on live sites in New York City, helping accelerate schedules for large-scale commercial projects while improving safety and predictability on the job site. Backed by Tier-1 investors, Origin is working to close the gap between America's surging demand for housing, data centers, and manufacturing infrastructure, and the construction industry's growing labor shortage.
The Role
Our system runs a Multi Agent Action Expert architecture: classical precision algorithms orchestrated alongside learned policies. The job is systematically expanding the learned components while keeping the system production-safe. You own the full lifecycle of learned components on OG-1: from data collection and model training through edge deployment on Jetson AGX Orin. Every research project will have a deployment milestone. This is not a lab position.
What you will own?
Define the technical roadmap for Robot Learning and Embodied AI
Build and deploy learned policies for real-world mobile manipulation and contact-rich tasks
Develop imitation learning, reinforcement learning, VLA, and learning-from-demonstration systems
Fine-tune and adapt open-source VLA/foundation models for our robot platform
Build scalable teleoperation → dataset → training → evaluation → deployment loops
Develop DAgger / HG-DAgger and human-in-the-loop data collection pipelines
Build simulation environments and training pipelines using NVIDIA Isaac Sim / Isaac Lab
Develop sim-to-real strategies including domain randomization, system identification, and real-world policy adaptation
Explore world models and latent dynamics models for planning, prediction, and policy learning
Integrate learned policies with our existing ROS2 perception, planning, manipulation, control, and safety stack
Optimize inference for deployment on edge GPUs using TensorRT, ONNX, CUDA, profiling, quantization, and related techniques
Debug policies on physical robots: latency, observation drift, calibration errors, distribution shift, contact instability, action representation, control frequency, and hardware-induced failures
Establish rigorous evaluation for learned systems across simulation, replay datasets, and physical robot experiments
Build and mentor the Robot Learning team as we scale
Our broader robot architecture already spans perception, manipulation, planning, ROS integration, simulation, force/impedance control, quality assessment, and autonomous recovery.
Requirements
BS/MS/PhD in CS, Robotics, ML, or related field from Stanford, MIT, UC Berkeley, CMU, Georgia Tech, ETH ZĂĽrich, or UPenn, or equivalent exceptional experience shipping learned systems on physical robots
PhD: minimum 2 years relevant experience. Without PhD: minimum 5 years relevant experience
Strong Python and PyTorch; comfortable modifying research codebases and open-source VLA implementations
Experience in at least two of: imitation learning, RL, VLA/VLMs, robot learning from demonstration, sim-to-real
Track record deploying ML on real robots — not just training policies, but debugging why they fail on actual hardware
Working knowledge of ROS2 or equivalent robotics middleware
Experience with simulation systems such as NVIDIA Isaac Sim / Isaac Lab
GPU inference profiling and optimization (TensorRT, ONNX, CUDA); understand the impact of policy latency on real-time robot control
Strong Plus
Hands-on with VLA architectures such as π0/π0.5, OpenVLA, RT-2, Octo, or robotics foundation-model fine-tuning
Teleoperation data collection and DAgger / HG-DAgger pipelines
World models such as DreamerV3, V-JEPA, or latent dynamics models
Experience with contact-rich manipulation, construction, manufacturing, or industrial robotics
Publications at CoRL, RSS, ICRA, NeurIPS — valued, but equivalent shipped work on real robots counts